Multi-illumination-interfered Neural Holography with Expanded Eyebox
Abstract
Holography has immense potential for near-eye displays in the realms of virtual and augmented reality (VR/AR), offering natural 3D depth cues through wavefront reconstruction. However, a critical challenge is balancing the field of view (FOV) with the eyebox, fundamentally constrained by the étendue limitation of current hardware. Additionally, holographic image quality is often compromised due to discrepancies between actual wave propagation behavior and simulation models. This study addresses these challenges by expanding the eyebox through the use of multi-angle illumination, and by enhancing image quality with end-to-end pupil-aware hologram optimization. Further, energy efficiency is significantly improved by incorporating higher-order diffractions and pupil constraints into the simulation. We explore a Pupil-HOGD optimization algorithm for multi-angle illumination and validate it with a dual-angle holographic display prototype. Integrated with camera calibration and tracked eye position, the developed Pupil-HOGD algorithm can improve image quality and expand the eyebox by 50% in the horizontal direction. We envision the proposed approach paves the way for extending the space-bandwidth product (SBP) of holographic displays, enabling broader applications in immersive, high-quality visual computing environments.
Method
We use a viewpoint spacing smaller than the pupil size to create a compact, continuous eyebox to ensure consistent, aligned holograms in near-eye displays. To address image aliasing introduced by the reduced spacing, a multi-angle illumination propagation framework is developed. This framework explicitly incorporates the dynamic pupil position and size to maintain consistent image quality across different viewpoints.



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Results
We conducted simulations to evaluate image quality under varying parameters, including different tilt angles and numbers of light sources. High image quality is preserved with two distinct light source angles, which significantly enlarges the eyebox. We built an experimental prototype using laser light sources from two distinct angles to validate proposed method.



BibTeX
@article{MultiangleHolography2025,
author={Xia, Xinxing and Mi, Pengfei and Tao, Yiqing and Meng, Xiangyu and Zhou, Wenbin and Yu, Yingjie and Peng, Yifan},
journal={IEEE Transactions on Visualization and Computer Graphics},
title={Multi-illumination-interfered Neural Holography with Expanded Eyebox},
year={2025},
volume={},
number={},
pages={1-10},
keywords={Lighting;Pupils;Optimization;Image quality;Diffraction;Light fields;Three-dimensional displays;Laser beams;Holography;Light sources;Holographic display;Multi-illumination;Eyebox;Camera-in-the-loop calibration},
doi={10.1109/TVCG.2025.3616793}
}